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Projects / Interactive Games / 'Wii' Game Animation Rigg
Working for the Oxfordshire based Razorworks Interactive, we were asked to develop a animation rigg suitable for the production of biped and quadraped animation for a new IP they were developing for the Wii game console platform. Working closely with Razorworks Technical Artist we developed an innovative rigg inside Maya, whole independant of the bone system allowing animators to edit the sysytem without affecting the skeleton of the character. The final animations were eventualy exported into the Gamembryo engine for inclusion in the game.

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